
Color balance is a technique intended to create a neutral reference for rendering light color. In a real camera, color balance is a configurable setting. In most render engines, color balance is simulated by tinting the light sources of the scene. Besides, it also affects the colors of the materials when a tinted light gets to interact with them. Using a coherent color balance will give your scenes more credibily and realism.
Hi all,
After the tutorial to build yafaray with Ubuntu I want to explain how to do that with MinGW under windows.
Let's start!
Hi all,
I finally have a bit of time to write this small step by step guide to build yafaray and integrate with Blender 2.56 exporter under Ubuntu 10.10.
Let's start!
Disclaimer: I am not an Eclipse guru, as a matter of fact, I wrote this how-to because I didn't knew any of this stuff before I started and I don't want anybody loosing the same amount of time as I did. Hope this helps you!
I prepared a very small tutorial that will show you how to add motion blur effect to your image rendered in Yafaray. Before we go any further I can tell you that it's best to don't use this method if you have sunlight in your scene, as far as your camera isn't moving, there everything will be blurred (f ex during an animation)
Here you can see the image rendered in YafaRay:

Pirates
(the making-of)
In this step-by-step tutorial, I will show you how, starting from this picture...
First of all, before changing DOF-Settings in the Yafaray camera-menu or the AA-settings in the rendertab-menu,
create an empty-object and position it where the focal point of your scene should be.
I think this is the best way to control the focal-point.
Positioning the Empty-Object:

In this tutorial, we will see different possibilities to light objects in a room, a closed environment.
Which lamps to work with, the different light rigs, and effects such as reflections, caustics, Depth of Field or
volumetrics to enhance the quality of your work.