CoatedGlossy black dots with IBL

Project:YafaRay
Component:YafaRay Core
Category:bug report
Priority:normal
Assigned:David Bluecame
Status:closed
Description

Rendered on Win64, YafaRay 2.0.0

In the scene posted below, a coated glossy material throws black dots when uses lighting from a difficult HDRI background which has got lot of contrast and requires lot of sampling, but this could be usual case when a IBL background is used to lit an indoor scene. 

Black dots dissapear:

  • with easier background lighting, try to render with "world.neutral" for instance
  • using a glossy material
  • Enabling AO
Scene "blackdots01" from the folder below with the "20100905-21_hdr.hdr" texture

 


AttachmentSize
blackdots01.jpg24.18 KB

Comments

#1

Assigned to:Anonymous» David Bluecame
Status:active» ready to commit

Hello,

This will be fixed in the next version.

Change described here: https://github.com/DavidBluecame/Core/commit/66c741e2c509ca3798acbb79a72...

#2

Status:ready to commit» fixed

Fixed in YafaRay-E v2.0.2

#3

Status:fixed» closed

Fixed for 2 weeks without further comments. Closing.