| Project: | YafaRay |
| Version: | 0.1.2-beta1 |
| Component: | Blender Exporter |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Olaf |
| Status: | by design |

I've tried on Mac OSX, and Window 7 64 bit, both with 2.62 and Yafaray 0.1.2 combo. I've tried using the existin alpha channel as well as a separate Diffuse and Alpha channel.



I've tried with images that contain an alpha channel and this doesn't work
| Attachment | Size |
|---|---|
| LeafAlphaProblem.zip | 355.84 KB |
Comments
#1
#2
I have updated your blend.file. So now it works fine here with latest exporter and Blender CVS:
updated .blend: http://dl.dropbox.com/u/21229169/LeafAlphaProblem.7z
HTH, Olaf.
#3
Hi Olaf,
There is still strange behaviour even after your updated file. In order for this to work you have assigned the BW image to translucency but it needs to use a negative value (-1.00).
I tested the use of a single image texture with included alpha channel (.png) and something else bizarre happened. If I select "use alpha" and set a positive (1.0) value in the transparency I get an inverted result (the centre disappears). When I uncheck "use alpha" it works but leaves a premultiply type of result with the material fringes on the edges.
Finally if I check "use alpha" and then use a negative (-1.0) transperancy value all is well with a single channel. Funny behaviour which should likely be addressed since it's quite confusing.
thanks for looking.