| Project: | YafaRay |
| Version: | development |
| Component: | Blender Exporter |
| Category: | feature request |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | closed |
The clipping algorithm is binded to camera lens curvature now, so the cliiping plane's shape is close to hemisphere. It leads to a "keyhole effect" while the starting clipping point is placed near the wall or another object. The correct clipping plane should be straight.
Here's an example (attachments doesn't work foe some reason): http://www.yafaray.org/phpBB3/download/file.php?id=5980&mode=view
Comments
#1
This feature request still applies to the current development version of yafaray, it can be a target for a future release.
I am attaching a simple blend file to test this issue with.
#2
Fixed in current git, clipping is now done on actual planes, not just the depth.
#3
Automatically closed -- issue fixed for 2 weeks with no activity.