| Project: | YafaRay |
| Version: | 0.1.2 Beta |
| Component: | Code |
| Category: | feature request |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
If ray depth setting is per material rather than general settings [calculated for the every pixel of the image] render time can be improved a lot. This is specially important for scene with lots of overlaping glasses/reflections. Though this kind of scene can be rendered twice, first the whole scene with a low ray depth and after only the glass region with a high ray depth. Anyhow will make more sense for ray depth to be per material.
Regards,
Iosif