Current stable version: 0.1.1

Photon map saving

Project:YafaRay
Version:development
Component:Code
Category:feature request
Priority:normal
Assigned:Unassigned
Status:postponed
Description

Will it be possible to save PhotonMap of a scene to render fly-through animations faster, easier and without any flickering.

Photon map compute all the lighting of the scene, so only one photon Map is enough.

See here the topic. http://www.yafaray.org/community/forum/viewtopic.php?f=16&t=3892

If you know Vray for animation rendering, you will certainly know the Irradiance Map/ LightCache save map
http://www.mattguetta.com/2010/06/06/re ... y-through/ (in french)
http://www.spot3d.com/vray/help/200R1/t ... _imap2.htm (in english - site of the Vray manual)
It allows us to compute the GI once and save it for the rendering.

It prevents flickering of GI by using the same map for all frames. And you can compute GI once, for flythrough animations.

Thanks.

Bjo.

Comments

#1

Status:active» postponed

Interested feature request, anyway postponed to future releases of YafaRay