Will it be possible to save PhotonMap of a scene to render fly-through animations faster, easier and without any flickering.
Photon map compute all the lighting of the scene, so only one photon Map is enough.
See here the topic. http://www.yafaray.org/community/forum/viewtopic.php?f=16&t=3892
If you know Vray for animation rendering, you will certainly know the Irradiance Map/ LightCache save map
http://www.mattguetta.com/2010/06/06/re ... y-through/ (in french)
http://www.spot3d.com/vray/help/200R1/t ... _imap2.htm (in english - site of the Vray manual)
It allows us to compute the GI once and save it for the rendering.
It prevents flickering of GI by using the same map for all frames. And you can compute GI once, for flythrough animations.