| Project: | YafaRay |
| Version: | 0.1.x |
| Component: | Code |
| Category: | feature request |
| Priority: | minor |
| Assigned: | Unassigned |
| Status: | postponed |
When i finished rendering i show you a video i made with yafaray.
There is a animated texture (fire) that lightens the enviroment.
What would be great is when light-emitting-textures shoot out photons for caustics.
With a controler where you can control from wish intensity of the texture (white = most intensive) the photons will come from.
Another way could be:
Make it possible to use textures on lamps as it work in blender ;)
I could use the same texture on the lamp to use it for semi-real caustics ;)
I know, not much people would need this feature so i set the priority to minor.
In my video i simulated the causics from the fire with an area-light (so i could animate the intensity of the caustics).
Normaly the caustics should move, becaus the fire is moving- but animating the light is to hard while using much frames!
Greets,
Dennis F.
(video link will come soon)
edit:
Video is online now!
http://www.youtube.com/watch?v=Mxz-yZNBXcE
(reuploaded)
It seems that there are caustics from the fire, or are this other kinds of reflections?
I rendered a single frame with some little modifications- looks like caustics- i would need a way to make them more intensive without increasing the emit-value of the fire (in this fram emit=20).

Comments
#1
Very interesting feature indeed, related to other request to expand capabilities of shinydiffuse emit. Postponed to future YafaRay releases. I will set this request as active as soon as YafaRay 012 stable is released.
http://samo.cgsociety.org/gallery/