| Project: | YafaRay |
| Version: | 0.1.x |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | closed |
Hi there,
though I can't rule out an user error I've denoted the following observation a bug report.
Here we go:
With a certain value for the Caus. Photons setting (here: 5000 vs. 50000 or 500000) I see an unexpected white spot coming up (see image attached).
The .blend file attached has two relevant render settings:
OK - NoSpot (Caus. Photons: 50000)
Weird - Spot (Caus. Photons: 5000) -> see image provided.
My environment:
Windows 7 x64, i7 920, 12megs ram
Blender 2.49b
YafaRay-0.1.x.DT-538-win32
Cheers,
Lensshift
| Attachment | Size |
|---|---|
| WhiteSpot_ByLow Caus.Photons.jpg | 340.46 KB |
Comments
#1
Oups,
obviously I can only attach one file per "post" (though uploading a 2nd one wasn't disabled).
So, hopefully here's the .blend file.
Cheers,
Lensshift
#2
The same problem.
Linux Ubuntu (Mint 8 x64)
YaR 538
Blender 2.49b
Photon Map
No caus photons
64 samples on Portals, Sun and SkyLight
Depth 16, 2.500.000 photons, DiffRad 0.5, Search 180, FG Samples 256, FG bounces 6, RayDepth 6, ShadDepth 4, 9!!! hours of rend on Core2Quad!
_______________
Yaroslav Lebidko.
Interior design. Architecture visualization.
http://www.3DXATA.com
#3
Hi,
I took a look at your files guys and found out that it actually isn't a bug (as far as i tested it) so you surely wonder, where do the spots come from ?
Here is what i know that happens:
First of all you all have caustic photons shot from light sources (tested on this scene → http://www.yafaray.org/sites/default/files/issues/WhiteSpot_ByLow%20Caus...)
and the console output says:
INFO: PhotonMap: Shot 5000 caustic photons from 5 light(s).
INFO: PhotonMap: Stored caustic photons: 13
INFO: PhotonMap: Stored diffuse photons: 2453895
#4
Hi Aspen,
thanks for your elaboration. I think I got what you wanted to point out - quite likely it's an user error. ;-)))
In my understanding finally that means using these caustic options is heavily prone to a trial & error approach.
Cheers,
Lensshift
#5
Hi Lensshift
Yes, it's pretty much that way, i also made some comparison between the results with one caustic photon and 5000 of them.
http://www.yafaray.org/sites/default/files/issues/no_photons_few.png
Here we have the scene rendered with 5000 caustic photons and 13 hits (actually if you look closer you can see 4 visible photons on the scene the first one is there in the left corner in the middle of the image, edge between wall and floor, the second is of course the one you pointed out and the 3rd is in front of the doors to the right, the fourth i noticed latest is on the ceiling left upper corner)
http://www.yafaray.org/sites/default/files/issues/no_photons.png
here is the clean render with one photon shot and 0 hits (clean render)
#6
http://samo.cgsociety.org/gallery/