Add support for blend procedural texture.
More noise types will be coded (Quad, Sphere, etc..)
Postponed to YafaRay 013
My work · Grey18 workflow · Sampling strategy
I've implemented the rest of the blend texture progression types. This feature will be available in upcoming v3.0.0
Fixed in v3.0.0-beta: http://www.yafaray.org/community/forum/viewtopic.php?f=15&t=5173
Closing as it was marked as "fixed" for 4 weeks without any further comments from users.