| Project: | YafaRay |
| Version: | 0.1.2 Beta |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
I tried to render some objects with fully transparent regions inside a volumetric region and discovered that where the objects are supposed to be transparent, the background is seen trough. In the attached scene the color texture is mapped normally to COL and the alpha map (black where the object must be opaque, white where transparent) is mapped to ALPHA and NORGB. The glitch is visible the most when the transparent object is in front of the volumetric region and gradually fades out as the object moves behind the volume.
In the scene the leftmost leaf is behind the volumetric region, the middle is inside and the rightmost is infront.
Software used:
- YafaRay 0.1.1 (431)
- Ubuntu 9.10 64
- Blender 2.49b
The attached .blend file contains packed textures.
| Attachment | Size |
|---|---|
| volumetrics_bugrep.blend | 590.73 KB |
Comments
#1
In te original post the image was not attached properly
Linux Mint DE 64bit | Blender 2.6 | Yafaray 0.1.2 beta, [url=http://www.matejmo.deviantart.com]matejmo.deviantart[/url]
#2
Issue remains in YafaRay 0.1.2 beta2 / Blender 2.5 exporter
Blender 2.5 to test with below:
http://dl.dropbox.com/u/31120453/yafaray/bugs/volumetrics/volumetrics_bu...
Regards.
http://samo.cgsociety.org/gallery/
#3
I'm not sure if it is related, but it would be great to have the possibility to save volumetric regions with alpha backgrounds for compositing in a different background later. At the moment volume regions have no transparency when saved.