|Category:||feature request |
There's a strange rendering problem with glossy materials. I've noticed this mainly on large flat objects, but it may happen elsewhere as well. Parts of the object don't seem to be rendered as glossy, while others are, producing an undesired result. I've attached a picture demonstrating this problem. I used a brighter material to better display what's going on, but when using darker textures, sometimes those parts of the render can turn out very dark or black, making the problem much more noticeable.