Current stable version: 0.1.1

UV Image Map when tiled only mirrors on one axis.

Project:YafaRay
Version:0.1.x
Component:Code
Category:feature request
Priority:minor
Assigned:Unassigned
Status:postponed
Description

When tiling and mirroring a UV mapped image texture it mirrors on only one axis.

Orco mapping mirrors correctly, but when switching back to orco from UV the problem persists.

.blend and sample render attached:-

 

AttachmentSize
tile.jpeg22.46 KB
UV-Map-Tile.blend.zip642.29 KB

Comments

#1

Priority:normal» minor
Status:active» needs review

I can't reproduce the problem, i'll give it a couple of days but it doesn't seem a bug at all

Just Vampires Playing To Be Mortals...
[color=#004000][b]---------{--<[/b][/color][color=#FF0000][b]@[/b][/color]

#2

Perhaps it is a local problem then, but it was confirmed here:- http://www.yafaray.org/community/forum/viewtopic.php?f=13&t=2484

Can you post a file for me to try, I still have it mirroring on only one axis......

Thanks for looking into it.

 

Here is another example.

Blender renders like this:-

Blender

Yafaray like this:-

Yafaray

 

 

 

As you can see Blender mirrors on both axes, while Yafaray mirrors on only one.

EDIT - reading this again, I wonder if I explained the issue fully. I am using Blender's texture repeat function with a UV mapped image texture.

F6 -> Map Image panel -> Mir button, x/y repeat

AttachmentSize
mirror.zip 1.78 MB

#3

Wait.......mirroring is not supported......??
The user guide says not.

I'm sure it was working in other files.

Oh well, I'll look forward to it being introduced instead :)

#4

Version:<none>» 0.1.x
Component:Blender Exporter» Code
Category:bug report» feature request
Status:needs review» postponed

Michele Castigliego
ALTASIS - http://www.altasis.it