| Project: | YafaRay |
| Version: | 0.1.x |
| Component: | Code |
| Category: | feature request |
| Priority: | minor |
| Assigned: | Unassigned |
| Status: | postponed |
When tiling and mirroring a UV mapped image texture it mirrors on only one axis.
Orco mapping mirrors correctly, but when switching back to orco from UV the problem persists.
.blend and sample render attached:-
| Attachment | Size |
|---|---|
| tile.jpeg | 22.46 KB |
| UV-Map-Tile.blend.zip | 642.29 KB |
Comments
#1
I can't reproduce the problem, i'll give it a couple of days but it doesn't seem a bug at all
Just Vampires Playing To Be Mortals...
[color=#004000][b]---------{--<[/b][/color][color=#FF0000][b]@[/b][/color]
#2
Perhaps it is a local problem then, but it was confirmed here:- http://www.yafaray.org/community/forum/viewtopic.php?f=13&t=2484
Can you post a file for me to try, I still have it mirroring on only one axis......
Thanks for looking into it.
Here is another example.
Blender renders like this:-
Yafaray like this:-
As you can see Blender mirrors on both axes, while Yafaray mirrors on only one.
EDIT - reading this again, I wonder if I explained the issue fully. I am using Blender's texture repeat function with a UV mapped image texture.
F6 -> Map Image panel -> Mir button, x/y repeat
#3
Wait.......mirroring is not supported......??
The user guide says not.
I'm sure it was working in other files.
Oh well, I'll look forward to it being introduced instead :)
#4
Michele Castigliego
ALTASIS - http://www.altasis.it