Sub Surface Scattering

Project:YafaRay
Version:development
Component:Code
Category:feature request
Priority:normal
Assigned:David Bluecame
Status:active
Description

I'd like to have a new shader type capable to sub surface scattering, useful to render materials like translucent marble, milk, human skin,...

Comments

#1

Version:<none>» 0.1.2-beta1
Status:active» postponed

Work done in that regard as a result of GSOC 2010. Implementation posponed to YafaRay 013.

[url=http://www.yafaray.org/community/forum/viewtopic.php?f=5&t=4986]My work[/url] · [url=http://www.yafaray.org/node/667]Grey18 workflow[/url]

#2

Assigned to:Anonymous» povmaniac

Implementation posponed to YafaRay 0.1.6

#3

Assigned to:povmaniac» Anonymous

#4

Version:0.1.2-beta1» development
Assigned to:Anonymous» David Bluecame
Status:postponed» active