| Project: | YafaRay |
| Version: | 0.1.2-beta1 |
| Component: | Code |
| Category: | feature request |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | postponed |
I'd like to have a new shader type capable to sub surface scattering, useful to render materials like translucent marble, milk, human skin,...
Comments
#1
Work done in that regard as a result of GSOC 2010. Implementation posponed to YafaRay 013.