Current stable version: 0.1.1

Alpha must be set to negative in blender to display properly in yafaray.

Project:YafaRay
Version:0.1.x
Component:Blender Exporter
Category:task
Priority:normal
Assigned:DarkTide
Status:active
Description

I use both the blender renderer as well as yafaray, and it annoys me that every time I render in yafaray, I must first switch all of my alpha textures to negative in order to produce the same alpha effects as blender's renderer / game engine.

Comments

#1

it appears to be the same problem with bump mapping

#2

Category:bug report» task
Assigned to:Anonymous» DarkTide

i take a look at this for the next 0.1.2 release

Just Vampires Playing To Be Mortals...
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#3

Version:<none>» 0.1.x

I've made a simple scene illustrating the problem of negative alpha, thankshttp://www.emirage.org/attachements/alpha_problem.zip

AttachmentSize
alpha_problem.zip 550.01 KB