| Project: | YafaRay |
| Version: | 0.1.x |
| Component: | Blender Exporter |
| Category: | task |
| Priority: | normal |
| Assigned: | DarkTide |
| Status: | active |
I use both the blender renderer as well as yafaray, and it annoys me that every time I render in yafaray, I must first switch all of my alpha textures to negative in order to produce the same alpha effects as blender's renderer / game engine.
Comments
#1
it appears to be the same problem with bump mapping
#2
i take a look at this for the next 0.1.2 release
Just Vampires Playing To Be Mortals...
[color=#004000][b]---------{--<[/b][/color][color=#FF0000][b]@[/b][/color]
#3
I've made a simple scene illustrating the problem of negative alpha, thankshttp://www.emirage.org/attachements/alpha_problem.zip