blender's map input win

Project:YafaRay
Version:development
Component:Code
Category:feature request
Priority:normal
Assigned:subcomandante
Status:fixed
Description

i think it would be a nice feature to add to yafaray, i use it only to map grass, is a cheap way to get good looking grass :) as i explain in this post:

http://www.yafaray.org/community/forum/viewtopic.php?f=13&t=2116

from blender manual :

Win - Window
The rendered image window coordinates. This is well suited to blending two objects.

Comments

#1

Status:active» fixed

Screen coords for texture mapping implemented since yafaray 0.1.0.306

Michele Castigliego
ALTASIS - http://www.altasis.it

#2

Assigned to:Anonymous» HHS
Status:fixed» active

Maps unfortunately also objects with glossy materials in the forground not wanted- objects looks now like transparent!

See here for example: http://www.yafaray.org/community/forum/viewtopic.php?f=13&t=2186#p14205

#3

Version:<none>» development
Assigned to:HHS» subcomandante

I coded a new winmap approach into experimental branch, that should avoid this kind of issue.

Remember to set texture Clip button instead of Repeat if you want to not extend the win map effect outside the camera view.

 

Currently Perspective camera and Ortho camera are supported, Architect still has issue when you have both x & y rotation and angular camera is not implemented yet.

Michele Castigliego
ALTASIS - http://www.altasis.it

#4

Status:active» postponed

Status fix

Michele Castigliego
ALTASIS - http://www.altasis.it

#5

Status:postponed» fixed

From what I've seen this is already working when selecting coordinates "Window", and probably has been working for a long time. So, I'm setting this to "fixed" and if no further feedback is received I will close it in a couple weeks.