Samo wrote:There seems to be some compatibility problems between the new Blender 2.46 and Yafray 0.0.9.
Is the expected result
Using YafRay (any application indeed) as plugin needs to have same
ABI than "host" application (Blender in our case). In short-and-imprecise terms, it means that an application (Blender) and its dll's (like YafRay) needs to be build using same compiler.
You guys can still using YafRay as extern command (the "xml button mystery" talk on
BlenderArtists.org forum). But I know, it's cool to see YafRay's progress.
We need some volunteer to compile yafray 0.0.9 source code with msvc9. We will host the binaries in Yafray.org.
I'll make a try this weekend. It should be as hard

as using mvsv8. You need to download scons, yafray's source, yafray's win32-related libs (all available at svn). Be sure than scons and msvc compiler are in PATH and... type "scons" into yafray's source code base path.
It is possible that YafRay's code isnt' compatible (talking on C++ terms) with new compiler. I'll see.
Meanwhile, if somebody tries to compile it these days and he (or she

) has any problem, PM me
Have fun,
Luis.