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help needed - compiling 009 source code with msvc9

General questions related with the YafaRay Project, 3D computer graphics and about this site.

help needed - compiling 009 source code with msvc9

Post Wed May 21, 2008 5:13 pm

Hi

There seems to be some compatibility problems between the new Blender 2.46 and Yafray 0.0.9.

We need some volunteer to compile yafray 0.0.9 source code with msvc9. We will host the binaries in Yafray.org.
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Samo
 
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Re: help needed - compiling 009 source code with msvc9

Post Thu May 22, 2008 2:58 pm

Samo wrote:There seems to be some compatibility problems between the new Blender 2.46 and Yafray 0.0.9.


Is the expected result :)

Using YafRay (any application indeed) as plugin needs to have same ABI than "host" application (Blender in our case). In short-and-imprecise terms, it means that an application (Blender) and its dll's (like YafRay) needs to be build using same compiler.

You guys can still using YafRay as extern command (the "xml button mystery" talk on BlenderArtists.org forum). But I know, it's cool to see YafRay's progress.


We need some volunteer to compile yafray 0.0.9 source code with msvc9. We will host the binaries in Yafray.org.


I'll make a try this weekend. It should be as hard :twisted: as using mvsv8. You need to download scons, yafray's source, yafray's win32-related libs (all available at svn). Be sure than scons and msvc compiler are in PATH and... type "scons" into yafray's source code base path.

It is possible that YafRay's code isnt' compatible (talking on C++ terms) with new compiler. I'll see.

Meanwhile, if somebody tries to compile it these days and he (or she :roll:) has any problem, PM me :)

Have fun,

Luis.
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Post Thu May 22, 2008 8:05 pm

Hi Luis, thanks indeed for trying

before making it an 'official' release, I think we should post the binaries here to download for some days to see how them work.

greets
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Post Sat Jun 28, 2008 4:42 am

any updates on this msvc9 version?
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Post Sun Jul 20, 2008 8:51 pm

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