save wrote:I would like to test the new yaf(a)ray on some architectural scene. I Would like most to test the photon based rendering, but I see that the tutorial page, miss that part.
Can please someone help me indicating some tutorial, or base setting to start some testing?
mana wrote:uhm where can i read about the difference between pathtracing and photons as a rendering technic? Well what i mean is a summary and advice on what do use when eh?.. given i get to use yafaray on my ubuntu
quibodi wrote:@Samo: Thanks for the testfile. With this scene your settings work pretty good. But I tested them with another scene with less direct light and there pathtracing did not work very well with this settings, as you can see in the pics. I tested a lot, but only increasing the path samples to something around 200 brought better results. And than the Rendertime was 15 times higher than with photon mapping. Do you have any idea to reduce it without loosing quality?
enricocerica wrote:@Lynx: I used a texture with alpha channel, it works fine with direct lighting and pathtracing but not with photon mapping, I get a black surface instead of the texture with transparence. I tried all the combinations, it seems to be a bug. Any idea how to fix that ? Thanks
Samo wrote:We won't get faster results with yaf(a)ray path tracing untill irrandiance cache is back, although Yaf(a)ray pathtracing should be more efficient since it uses importance sampling AFAIK, but I suppose it can not avoid the classic problem that every path tracing implementation has got, the 'visibility problem', which is explained by Jandro here:
Lynx wrote:enricocerica wrote:@Lynx: I used a texture with alpha channel, it works fine with direct lighting and pathtracing but not with photon mapping, I get a black surface instead of the texture with transparence. I tried all the combinations, it seems to be a bug. Any idea how to fix that ? Thanks
Not really a bug, photon mapping is just not really finished yet, it can't gather caustics yet, i'm probably spending too much time investigating new GI algorithms...
quibodi wrote:@Save: Are you joking? Under 3 minutes ist definetly lo long time with this resolution, even if it is a simple scene! IMHO your settings seem to be OK for a quick testrender.
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