Hi, I've detected a problem related with the lighting setup that I've been using in my scenes.
That setup is not good for specular and diffuse reflections. I'm working on a solution in between, with specular reflections using traditional lighting techniques plus Full GI in the yafray way (area photons emitters controlled with 'EmitPwr')
Sandstorm, I've incorporated your sugestions in my scene too. Now the two parts are connected, although depending on the view chosen it might not be seen, and there are several cameras to choose from. Later this night I will post the file.
I keep on working on the lighting
