View topic - New YafaRay v3.3.0 released!

New YafaRay v3.3.0 released!

General questions related with the YafaRay Project, 3D computer graphics and about this site.

New YafaRay v3.3.0 released!

Post Tue Aug 22, 2017 6:13 pm

Hello,

I would like to announce the release of the new version v3.3.0.

I want to say something to avoid raising false expectations: there are very few changes between v3.2.0 and v3.3.0. Mostly a feature request for a non-realistic "flat" material (to show architectural cut-outs) and some fixes for Bidir, that's all...

The main reason for this release is to wrap-up the v3.x.x code in a final release before starting with the big changes (and license change to LGPLv3+) that will take place in the upcoming YafaRay v4.0.0.

You can download builds for Linux 32/64bit, Windows 32/64 bits and MacOSX 64bits (however the Mac build needs additional tests, as I only can do *very* limited tests for the Mac builds)

The list of changes between v3.2.0 and v3.3.0 can be seen in the download pages below.

The Blender-Exporter builds can be downloaded from:
https://github.com/YafaRay/Blender-Expo ... tag/v3.3.0

The Standalone builds (to be used with other software than Blender such as Wings3D for example) can be downloaded from:
https://github.com/YafaRay/Core/releases/tag/v3.3.0
User avatar
David Bluecame
 
Posts: 401
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: New YafaRay v3.3.0 released!

Post Tue Aug 22, 2017 9:59 pm

A big thanks David, as always :D
User avatar
Samo
 
Posts: 3067
Joined: Tue Dec 20, 2005 10:39 am
Location: Spain

Re: New YafaRay v3.3.0 released!

Post Tue Aug 22, 2017 10:13 pm

Nice. Thanks :)
User avatar
stoneage
 
Posts: 1232
Joined: Sun Dec 23, 2007 1:06 pm

Re: New YafaRay v3.3.0 released!

Post Wed Aug 23, 2017 12:55 am

what are the panned changes for yafafay 4.0?
abhifx
 
Posts: 4
Joined: Fri Sep 11, 2009 2:03 pm

Re: New YafaRay v3.3.0 released!

Post Wed Aug 23, 2017 7:27 am

Thank you David for your constant work and commitment to the whole community of yafaray ...
John_c
 
Posts: 5
Joined: Fri Jun 20, 2014 7:39 am

Re: New YafaRay v3.3.0 released!

Post Wed Aug 23, 2017 4:17 pm

Thank you, guys! :-)

About v4.0.0, it's still too early... I can tell that I'm testing some libraries licensed with Apache 2.0 that we were not able to use before, but from v4.0.0 we will use the license LGPLv3+ for YafaRay, which is compatible with those Apache 2.0 libraries.

Implementing these libraries is taking some time. I'm still in the initial stages, but it looks promising... However I don't want to tell yet just in case I cannot make it work ;-)
User avatar
David Bluecame
 
Posts: 401
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: New YafaRay v3.3.0 released!

Post Thu Aug 24, 2017 2:58 pm

Hi David

I have a question about SPPM that I have found no aswer for by looking at the code, and it is whether SPPM uses russian roulette for early termination of photons bouncing. Regards.
User avatar
Samo
 
Posts: 3067
Joined: Tue Dec 20, 2005 10:39 am
Location: Spain

Re: New YafaRay v3.3.0 released!

Post Thu Aug 24, 2017 4:07 pm

Hello, Álvaro.

Yes, from what I've read in the code, it looks like SPPM uses russian roulette for photons.
User avatar
David Bluecame
 
Posts: 401
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: New YafaRay v3.3.0 released!

Post Thu Aug 24, 2017 10:07 pm

Hi David thanks for the answer. One final question about SPPM, I believe given the tests I am doing that SPPM only computes shadow rays in the first pass and that in subsequent passes it only does photons statistics agregation and antialiasing, am I right?
User avatar
Samo
 
Posts: 3067
Joined: Tue Dec 20, 2005 10:39 am
Location: Spain

Re: New YafaRay v3.3.0 released!

Post Thu Aug 31, 2017 8:14 am

Thank you David.
Harvester
 
Posts: 29
Joined: Fri Jan 20, 2012 3:58 pm
Location: Italy

Re: New YafaRay v3.3.0 released!

Post Sat Sep 02, 2017 4:04 pm

Hello, Alvaro.

I'm sorry but I'm not yet sure how the SPPM integrator works. I'm working now in significant changes in the code, starting by the intersections and objects creation code. Once a reach a good new intersections/objects fundamentals, I will continue with a review of integrators and materials.

It's still *very* early, but I'm progressing with my tests... if everything goes well, I think there will be a few nice surprises for v4.0.0! :-)
User avatar
David Bluecame
 
Posts: 401
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: New YafaRay v3.3.0 released!

Post Mon Sep 11, 2017 5:15 pm

Why don't you recruit new developers? Just a question.
kenanaybati
 
Posts: 33
Joined: Sun Mar 03, 2013 3:34 pm
Location: Istanbul

Re: New YafaRay v3.3.0 released!

Post Tue Sep 12, 2017 2:32 pm

And who's going to pay them? Just a question. :wink:
Harvester
 
Posts: 29
Joined: Fri Jan 20, 2012 3:58 pm
Location: Italy

Re: New YafaRay v3.3.0 released!

Post Tue Sep 12, 2017 6:37 pm

I'm just a volunteer, 0€/month ;-)
User avatar
David Bluecame
 
Posts: 401
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: New YafaRay v3.3.0 released!

Post Wed Sep 13, 2017 7:28 pm

I mean more volunteers.
kenanaybati
 
Posts: 33
Joined: Sun Mar 03, 2013 3:34 pm
Location: Istanbul

Next

Return to News & Discussion



Who is online

Users browsing this forum: No registered users and 9 guests