View topic - YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux and MacOSX

YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux and MacOSX

Users-contributed CVS development builds. Post here your questions about compiling the source code.

YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux and MacOSX

Post Tue Jan 26, 2016 10:43 pm

Hello,

I've uploaded YafaRay-E v2.0.2 with some fixes respect to v2.0.1:

- Fixed crash when Blend materials were used and their components were also blend, which had some component materials missing
- Max value for the dark noise factor parameter expanded to 1.0 to allow even darker areas to have better AA sampling
- Fix for Oren Nayar to avoid generating white/black dots when used together with bump mapping
- Fix for black dots using HDRI spherical and Coated Glossy

https://github.com/DavidBluecame/Blende ... tag/v2.0.2

I've included: builds for Linux 32/64bit, Windows 32/64bit and MacOSX 64bit. I've also included a special build for Windows 64bit using Python3.5, so it can be used with the development Blender v2.76.5, etc.

Due to severe hardware limitations, the MacOSX build has very little testing, so please let us know if it works for you.
Last edited by David Bluecame on Thu Jan 28, 2016 3:11 pm, edited 2 times in total.
User avatar
David Bluecame
 
Posts: 299
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux

Post Wed Jan 27, 2016 12:44 am

thanks man :D
User avatar
Samo
 
Posts: 3023
Joined: Tue Dec 20, 2005 10:39 am
Location: Spain

Re: YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux

Post Wed Jan 27, 2016 8:27 am

Thanks David for your great work.

Alvaro I've tested your cornellbox scene, what are your render times?

Thanks!
surena
 
Posts: 84
Joined: Sat Apr 26, 2014 6:37 am
Location: Spain

Re: YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux

Post Wed Jan 27, 2016 11:56 am

surena wrote:Thanks David for your great work.

Alvaro I've tested your cornellbox scene, what are your render times?

Thanks!


Several hours I'd say, I am not looking into render times with that test but just into the adaptive sampling algorithm performance with noise on dark areas.
User avatar
Samo
 
Posts: 3023
Joined: Tue Dec 20, 2005 10:39 am
Location: Spain

Re: YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux

Post Wed Jan 27, 2016 12:16 pm

Hi!

In this scene for me is faster to set lot of passes with 4 samples per pass and without sample multiplier factor.
Also enabling color noise detection and setting dark areas noise detection to 1.

Thanks!
surena
 
Posts: 84
Joined: Sat Apr 26, 2014 6:37 am
Location: Spain

Re: YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux

Post Wed Jan 27, 2016 12:21 pm

surena wrote:Hi!

In this scene for me is faster to set lot of passes with 4 samples per pass and without sample multiplier factor.
Also enabling color noise detection and setting dark areas noise detection to 1.

Thanks!


thanks I will try that
User avatar
Samo
 
Posts: 3023
Joined: Tue Dec 20, 2005 10:39 am
Location: Spain

Re: YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux

Post Wed Jan 27, 2016 12:27 pm

And higher threshold: 0.05 or so.
surena
 
Posts: 84
Joined: Sat Apr 26, 2014 6:37 am
Location: Spain

Re: YafaRay-E v2.0.2 for Blender 2.76b Windows, Linux and MacOSX

Post Thu Jan 28, 2016 3:10 pm

Mac OSX build added, I've updated title and comments to reflect that in the first post.
User avatar
David Bluecame
 
Posts: 299
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain


Return to Testing Builds



Who is online

Users browsing this forum: No registered users and 7 guests

cron