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Official 012 Beta 4 - Blender 2.62 release

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Official 012 Beta 4 - Blender 2.62 release

Post Mon Apr 09, 2012 7:40 am

Hi guys

YafaRay 0.1.2 Beta 4 has been released. We have fixed the arealight bug that produced wrong reflections and rendering of the light itself. Apart from that, normal mapping has been fixed and there is a first implementation of border rendering. However, border rendering is not finished yet, so just be sure you don't cancel rendering when border rendering is enabled or either Blender will crash. Please report your bugs and findings in this thread.

Since the arealight bug is a critical one, we recommend immediate upgrading.

Regards.

PD: to upgrade, you just need to be sure that the 'overwrite' tickbox is enabled in the files browser when you select the zip file of the new version
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Samo
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Mon Apr 09, 2012 8:20 am

Nice guys, thanks! :)

A note on installing: dumping the yafaray folder into the addons folder works equally good (rename the previous yafaray folder if you want to keep the previous version, for safety)
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_Mo_
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Mon Apr 09, 2012 11:25 am

Should border rendering produce a result? I still get the 'border rendering is unsupported' message on 64 bit Ubuntu 11.04 and official Blender 2.62.
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stoneage
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Mon Apr 09, 2012 1:20 pm

Did you guys change anything around .exr saving? Cause the same scene yesterday didn't want to save .exr, today (ie. with the update) it works.

If you patched this, then thanks. It was a major annoyance. :)
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_Mo_
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Mon Apr 09, 2012 6:55 pm

I couldn't find any build for OS X :cry:
Jakerlund
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Tue Apr 10, 2012 8:33 pm

Great, you guys just uploaded the Beta 4 for OS X.
A big thank you :D
Jakerlund
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Tue Apr 24, 2012 6:16 am

Hi.

I see there are some Betas around there. Is there a changelog file or something to see what is new and how it works?
Would be nice if someone could tell me something.
Malo
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Tue Apr 24, 2012 6:28 am

In commits section, in each commit you can find comments about the stuff commited
https://github.com/YafaRay/Core/commits/master
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Samo
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Tue Apr 24, 2012 8:17 am

Many Thanks.
Malo
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Thu Apr 26, 2012 12:14 am

Hi,

It was suggested that i post this issue here. I've been unsuccessful at getting a clean transparency from image files with an alpha channel or by using a BW image to affect the transparency channel. Here's the post for more info: http://www.yafaray.org/community/forum/ ... =22&t=4640

I've tried this in many different ways on several different computers and os's but no success. Is this a bug?

edit - I've submitted this into the bug tracker for review, there are more details there as well as a .blend file.
comeinandburn
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Fri Apr 27, 2012 8:10 pm

As far as i see, in the most renderings with Photon Mapping, the caustic photons are set to a minimum.
Is this a reslut of a bug in the new versions or why did everybody use it in that way or miss i something in the last months and years?
Malo
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Mon Apr 30, 2012 9:41 pm

I try to use Yafaray in combination with cameratracking, but i run into some problems with a shadow only material that is needed to fake shadows on the floor.

Any idea, without render it 2 or 3 times and composit it together?
Malo
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Wed May 02, 2012 12:39 pm

You could maybe use a Blender shadow.

Create a copy of the scene for Blender.
In the compositor add an input node, but from the Blender scene. Extract the shadow from this and composite it into your yafaray render node tree.

Two scenes, but only one render.
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stoneage
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Wed May 02, 2012 1:05 pm

Thanks, i would try this.

Any idea to the Photonmapping question one post above?
Malo
 
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Re: Official 012 Beta 4 - Blender 2.62 release

Post Wed May 02, 2012 1:38 pm

AFAIK turning off caustics in many scenes is not due to a new bug. With some scenes (like an interior render with glass windows etc.) rendering with caustics can be very hard to manage, so it is easier then to just render without them.
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wizofboz
 
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