YafaRay 0.1.2 Beta Features:
- Cmake migration
- Removed weighted use of caustics map in Pathtrace Integrator, if "Both" caustics methods are set, the full photon caustics map is built (fixes some weird artifacts when Both where selected).
- Math optimizations.
- Changes on the "draw parameters" feature. XML supported and more flexible hadling in the QT UI.
- Automatic thread detection added (based on Blender's thread detection code).
- Several changes on Qt interface.
- Fixes on microfacet code and modifications on Glossy and Coated Glossy Materials.
- Rewrite of Blend Material
- Background changes:
- Fixes (no black dots and better photon shooting and sampling) for bgLight_t
- envLight_t removed (bgLight_t is the replacement for all the bg lightning)
- Changes on all backgrounds (bgLight_t added, also IBL on the Blender Exporter)
- Changes on sunlight_t pdf calculation
- Removed "use background" button from settings tab and added ibl to all the backgrounds to reflect bgLight_t changes.
- Addition of a preliminary python script (yafRenderCli2.py) to render with Blender from command line and an addition to yaf_export.py for it to work with that script.
- Added XML support for volume regions.
- IES Lights.
- Fixes on Sunlight (overpowered photons).
- Bump mapping less sensitive to norm value so you can use higher values and get better results easier.
- Bidirectional path tracer improvements.
- Fix on sun color calculation error for Sunsky.
- Fixed sunlight caustics.
- Added "Photon Only" and softshadows to Spot Lamp.
- Refactor of glossy material (yet again) to fix blackdots.
- Optimization and cleanup of direct light integrator.
- Fixes and optimizations on glossy and coated glossy, shinydiff, sunlight and bglight.
- Independent caustic controls in photonmap integrator.
- Influence of absorption color in photonmap caustics.
- Roughglass material enabled.
- Particles rendering.
- Added UV normalmap tangent space.
- Addition of premultipy alpha option to create correct backgroundless images for compositing.
- Oren-nayar BSDF for diffuse shading on glossy materials (glossy and coated glossy).
- Lights selective photon shooting (caustics or/and diffuse).
- DirectLight: Transparent Shadows are now taken into account by AO.
- PathTracer: Path caustics are now tinted by Beer-Law Absorption on materials.
- PhotonMap: FinalGathering caustics (yes there are a few) are now tinted by Beer-Law Absorption.
- Common to integrators: Caustic estimation is now more precise and a bit faster.
- Common integrator utilities: Caustics map for PathTracer and DirectLight fixed to include reflected caustics from glossy materials.
- PhotonMap: FinalGathering pathtraced caustics from background added.
- Integrator now adds a black sample when camera wt == 0 instead of ommiting sampling, this allows for angular camera circular mask to be antialiased (needs thorough testing).
- Zdepth pass suppported.
- XML_Loader: GNU style arguments are now accepted, new options availabe, (for more info run yafaray-xml -h or --help argument).
- Console text changes.
- New image formats supported for render output and texture input.
- 16-bits greys and 48-bits color PNG and TIFF suppported for texture input.
- EXR/HDR output refactor.
- Other improvements, optimisations and fixes.
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That's all there is to it!
"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."
exvion wrote:Thanks Yafaray Team.
Today I decided to read the GPL. This part of the license I think should be reviewed.
Who is James Random Hacker?
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