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Corefarm.org, a collaborative rendering farm

General questions related with the YafaRay Project, 3D computer graphics and about this site.

Re: Corefarm.org, a collaborative rendering farm

Post Wed Nov 18, 2009 11:54 am

Thanks Samo; you know there are already more than 60 pc in the grid and this number keeps increasing as new users register and install prone (www.corefarm.org/participate) !

In a few days, your 2-days job will no longer be rendered in 5 minutes, but in 1 ;-)

Keep using the grid, testing it, commenting on it (here or on www.corefarm.org forums) !

William
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Re: Corefarm.org, a collaborative rendering farm

Post Wed Nov 18, 2009 1:05 pm

Call to volunteers !

Prone has been released as an opensource project this morning, the tarball is available at www.corefarm.org/participate.

It is known to compile/run on windows and linux, but it would be great if osx users were able to participate too!

Is there a macos hacker that would like to try ? There might be some tweaks to do in the corefarm/config/darwin-config.py, nothing more!

Additionally, it would be great to provide users with a debian/ubuntu package. Does anyone know how to build such a package ?

Thanks a lot!

William
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Re: Corefarm.org, a collaborative rendering farm

Post Wed Nov 18, 2009 9:22 pm

this morning I re-downloaded and installed prone, and I am still cannot contribute. It starts fine and I can manage it through the website. However whenever there is actually a job to help with it still crashes every time at
@@@ Building job

I would not bother posting but based on earlier posts in this thread is seems that others are not having trouble.

some possible helpful info: windows vista 32 bit, tried with yafaray 1.1 installed and not installed.

if there is any other information that might be helpful in debugging or anything else I should try just let me know.
loh
 
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Re: Corefarm.org, a collaborative rendering farm

Post Wed Nov 18, 2009 9:29 pm

loh, prone works here as a 'background' process, so there is not need to open it in a MSdos console
Prone has crashed with some scenes, can you try to send one of your onw?
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Re: Corefarm.org, a collaborative rendering farm

Post Wed Nov 18, 2009 11:22 pm

I uploaded a scene that renders fine on my computer and am waiting for it to render.

Also I mostly tried to start prone using the "start prone" script. I only opened it through powershell to see where it was stopping and if there was some sort of error message.
loh
 
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Re: Corefarm.org, a collaborative rendering farm

Post Wed Nov 18, 2009 11:29 pm

Yep the first job in the queue is crashing down everyone's prone, mine too. Meanwhile all the other jobs keep on waiting.
Willian, probably a system should be implemented so a crashing job is dumped and it doesn't stop the whole farm that way
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Samo
 
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 10:19 am

I tried to contribute with Prone as well, but Prone crashes every time when I hit the "start contribution" button on the corefarm website.

May it be a Firewall Isue ?

Using Firefox 3.5.5
Win XP SP 3, 32 Bit

Kind Regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX 480, Blender 2.63a, Win 7 64 Bit
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 10:20 am

Alain, it is crashing right now? Prone here was crashing yesterday but today seems to run fine
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 10:49 am

Now it seems to work :-) but 30 mins. ago it crashed.

Where can I see how many "constributers" are connected ?

*Edit*
Now after about 30 mins. of running Prone it crashed again.

I uploaded the Benchmark testscene from here http://www.yafaray.org/community/forum/ ... =13&t=1536
Still 0% percent done.
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX 480, Blender 2.63a, Win 7 64 Bit
Alain
 
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 12:19 pm

Some more question to the corefarm:

How would in work in practice ?
Can I "earn" credits by participating with my "prone" ?

I guess people must be motivated to participate.
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX 480, Blender 2.63a, Win 7 64 Bit
Alain
 
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 2:39 pm

Prone crashed again after 3 hours of work.
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX 480, Blender 2.63a, Win 7 64 Bit
Alain
 
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 3:24 pm

Rendered in 13 minutes
2M photons
128 FG samples
1 AA samples, 32 passes, 1 AA inc samples, 0.005 Thresold
1280x1024
Attachments
send_file_png.png
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Samo
 
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 3:25 pm

Alain wrote:Prone crashed again after 3 hours of work.

could it be RAM memory issues in the client's side, if the scene is too complex?
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 3:28 pm

Another suggestion would be that if a work is too big, balance the resources to render other small jobs as well, so a big complex job doesn't make other small renders wait for too long
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Re: Corefarm.org, a collaborative rendering farm

Post Thu Nov 19, 2009 3:56 pm

Hello !

Thanks for submitting jobs !

@Alain : yes, you can earn credits by participating, it's even the only way to earn credits.

Prone crashed from time to time (it was released monday and is still an alpha version !). It only happens during job initialization, so I suppose I've forgotten something in a serialization class or something like that. I'm investigating this issue right now.

@ Samo : dynamic allocation of resources is planned for the next release of the desktop grid engine. But I have to work on some mathematical model first, do get something optimized.

See you soon !
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