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Old Cabinet

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Old Cabinet

Post Fri Aug 01, 2014 8:57 am

YafaRay 0.1.5 - Blender 2.69 - Gimp
I'm open to any new idea to improve my render settings.

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kenanaybati
 
Posts: 34
Joined: Sun Mar 03, 2013 3:34 pm
Location: Istanbul

Re: Old Cabinet

Post Fri Aug 01, 2014 2:24 pm

The only thing I would mention is the gamma out setting. Where you are rendering 'Into Blender', Blender expects the input gamma to be 1.0.

Otherwise, if you post the light setup and photon map we can advise on those.
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stoneage
 
Posts: 1240
Joined: Sun Dec 23, 2007 1:06 pm

Re: Old Cabinet

Post Fri Aug 01, 2014 5:18 pm

I think my photon map is pretty fine. There's no black area.
Gamma input value must be 1 if I choose 'into blender' option ?
Light setup is very easy. It's a closed room with 3 windows and 3 area lights at windows. There is no sun-sky or hdri light source.
kenanaybati
 
Posts: 34
Joined: Sun Mar 03, 2013 3:34 pm
Location: Istanbul

Re: Old Cabinet

Post Thu Aug 07, 2014 5:03 pm

Wonderful!! Great work! :D Only thing that I've spotted is that usually if you have floorboards like these, there are skirting boards on the wall to cover the small gap between the boards and the wall where they meet. Otherwise fantastic result! May I ask what mapping did you use on the cabinet, or if it's uv, what type of unwrapping did you use?
jarmaizsolt
 
Posts: 31
Joined: Thu Sep 26, 2013 4:43 pm

Re: Old Cabinet

Post Sat Aug 16, 2014 9:15 pm

I think you're talking about this :D Yeah, I use it in my scenes now.

It's just a simple texture. Diffuse, specular map and normal map used.

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kenanaybati
 
Posts: 34
Joined: Sun Mar 03, 2013 3:34 pm
Location: Istanbul


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