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Samo's gallery

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Samo's gallery

Post Thu Sep 26, 2013 9:23 am

My latest work, modelled with Blender and rendered with YafaRay. I hope you like it. Outdoors scenes were rendered with path tracing and caustic photons, indoors were rendered with background direct lighting.
Attachments
render10.jpg
final_06.jpg
final_04.jpg
final_01.jpg
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Samo
 
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Re: Boat

Post Thu Sep 26, 2013 9:51 pm

nice boat modeling samo!
i like how the water looks
tano
 
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Re: Boat

Post Tue Nov 26, 2013 11:54 am

Interesting results...
Samo,can you post Render Settings,World settings and Sun settings, please?
best regards
creation
 
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Re: My work

Post Wed Jan 29, 2014 9:59 am

Hi

This work is about integrating a new pedestrian bridge into an existing citadel ruins. I have rendered it with direct background ligting and path tracing. Blender / YafaRay / Gimp
Attachments
vista1actual.jpg
vista01.jpg
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Samo
 
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Re: My work

Post Wed Jan 29, 2014 10:42 am

more stuff
Attachments
vista2estatactual.jpg
vista2.jpg
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Samo
 
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Re: My work

Post Wed Jan 29, 2014 12:42 pm

Oh yeah ! Great job, very good integration ! Is that the ruins of the citadell at the enter of Roses ? ( I've ever seen that ;)

Olivier Boscournu __ riofranco design  Montpellier _ France   http://www.olivier-boscournu.com/

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Rio
 
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Re: My work

Post Thu Jan 30, 2014 12:24 pm

Yes Olivier, it is the Roses citadel.
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Samo
 
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Re: My work

Post Thu Jan 30, 2014 8:28 pm

Samo, once again, thank you all for sharing your work !

Can you explain and share, how do you render (integration) with direct background ligthing and path tracing (procedure in detail) ?

'' excuses me for my bad English ''
creation
 
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Re: My work

Post Fri Jan 31, 2014 5:31 pm

Well it is just a single color background with IBL enabled. The color used is white with a little bit of yellow tint to set the white balance of the 3D render according to the white balance used in the real photos.

Lighting work on the scene starts by using clay renders with a dark grey (darker than gray 18) to light for the shadows. This will give me the correct lighting power I need from the IBL single color background. Since in real life these walls reflect little indirect lighting (compared to the light coming from the background) with IBL in direct lighting you get more or less the same result than path tracing in much less time.

In the 3D scene I have sorrounded the bridge with dark grey walls more or less like in the real photo to stop light passing in. One of the things I work on a lot is getting a fine relief mapping by using several layers of increasingly dense bump map combining image textures and procedurals. It gives a lot of "shape" to objects. I have used this tecnique as well on the boat indoor seats.
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Samo
 
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Re: My work

Post Sun Feb 09, 2014 3:03 pm

Thanks Samo,
It is true that I have not yet understood your technique with YafaRay.
With Cycles and I think Internal this is quite simple to do (integration), here are some tutorials


English
Quick Tip_ How to Render a Shadow Pass in Cycles
http://www.youtube.com/watch?v=t_B2H_jnaoU

how to integrate a 3D object into a photo or image using Blender software
http://software-tips.wonderhowto.com/how-to/integrate-3d-object-into-photo-blender-217772/

French

Tuto Blenderlounge - Incruster un objet 3D dans une photo
http://www.youtube.com/watch?v=miulReYUqVk
creation
 
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Re: Samo's gallery

Post Fri Jun 26, 2015 4:23 pm

more stuff
Attachments
render01.jpg
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Samo
 
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Re: Samo's gallery

Post Wed Sep 09, 2015 5:12 pm

More !
Attachments
render024.jpg
Captura_03cc.jpg
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Samo
 
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