I'm doing some inventory cleaning of my so called "portfolio". Putting stuff in place, basically. The fact is that I never showed most of my Yafa renders on this forum and now that I think of it I'm not really sure why. Probably I was too shy in my self-induced belief that the stuff is too noobish
to show. Now that I'm more wise I know that the work was as good as it was supposed to be, considering my experience at the time. So I was mostly lurking and gaining wisdom from other people's works. BTW, this is a bad
thing to do. Basically as a beginner you want as much commentary & critics of your work as possible. So if any newbies read this - don't be afraid to post your work, we are nice people!
Most of the time, anyway.
First comes the retrospective, new stuff later. Please take note of the date of the render and the fact that I started learning CG from scratch in 2009.07, thanks * 2009.08, Blue living room
Most people start CG with archviz, so did I. BTW, archviz is the second most lame topic you can do. The undisputed king of the lamest render subject is studio car render, of course
One of my first models in Blender and the first Yafa render. I discovered Yafa very quickly so I did maybe two renders with Blender internal, then I stopped using it in favor of Yafa. I found
the painting picture on the net, so credit for it goes to whomever is the author.* 2009.08, Abstract light bulb scenario
Light bulbs from the past, present and future. Well, that future is nowadays mostly the present. Very basic materials & lighting, but bulb models are not that bad.* 2009.08, Green bedroom
This was a try to copy some real bedroom from a magazine and it turned out quite good (if I ever find that magazine, I'll post the original picture). The materials are already better and lighting also. It was rendered with photon-mapping (you can notice subtle caustic patches on the wall).
If anyone is wondering about the book on the stand; * 2009.09, Nestvor
My first try at sculpting in Blender and advanced materials in Yafa. The sculpting went better than the materials.* 2009.09, Blentea
This is actually the first render I posted on the forums for critics. Samo warned me about the big ugly caustic patches and explained how to improve, but I never corrected it...
Ok, I'll continue next time.
BTW, I don't seek advices how to improve this renders. This stuff is frozen in time and I probably won't be doing any re-rendering.