Current stable version: 0.1.1

View topic - White Bedroom

White Bedroom

Post here your finished projects. Your work could form part of our gallery!

White Bedroom

Post Mon Jan 24, 2011 12:06 pm

Just another shot of furniture. It took something around 10 hours to render.
You do not have the required permissions to view the files attached to this post.
suomi
 
Posts: 175
Joined: Mon Sep 13, 2010 4:59 am

Re: White Bedroom

Post Mon Jan 24, 2011 2:59 pm

Are you sure that this is not Octane :D . Perfect fork!. Only the pillows needs more volume near the seam (edge). This is DOF from Yafa or Z-depth from Blender internal?
Yafi
 
Posts: 51
Joined: Sun Feb 06, 2005 4:54 pm

Re: White Bedroom

Post Mon Jan 24, 2011 3:55 pm

One of my favorite yafaray interior works :!:
My Blender portfolio: http://itcomp.org.ua/?page_id=232
User avatar
maleficmax
 
Posts: 26
Joined: Wed Aug 04, 2010 2:53 pm
Location: Ukraine, Kremenchug

Re: White Bedroom

Post Mon Jan 24, 2011 4:46 pm

Perfect piece of craft....lights, AA, colours....but 10 hours is good time for unique renders /LUX, Indigo/ but its too much for architecture practise...render in resolution about 1200x900 must be done about 1,5 hour max. ....by my opinion and practise experience...but its not important for quality of this result...gallery please

Second look: Did you use MOtiva in postpro?...FG samples can be higher, in interiors it can be problem...I use 64 samples, sometimes 32 when I have short time...but low FG samples number is visible in final result... Usually in studio object lighting with 32 samples you can make really nice and clean renders, but in interiors its different situation....
Last edited by HANGAR on Mon Jan 24, 2011 4:59 pm, edited 1 time in total.

www.hangardesign.ic.cz  www.hangardesign.wordpress.com /use google translate

User avatar
HANGAR
 
Posts: 457
Joined: Sun Dec 13, 2009 1:54 pm

Re: White Bedroom

Post Mon Jan 24, 2011 4:54 pm

by the way.....Suomi , your power is in details of scene....I like it, I havent nerves and time for detailed results....

www.hangardesign.ic.cz  www.hangardesign.wordpress.com /use google translate

User avatar
HANGAR
 
Posts: 457
Joined: Sun Dec 13, 2009 1:54 pm

Re: White Bedroom

Post Mon Jan 24, 2011 11:13 pm

Good work, suomi.
exvion
 
Posts: 105
Joined: Sun Jan 10, 2010 6:40 pm
Location: Russia

Re: White Bedroom

Post Tue Jan 25, 2011 5:02 am

Are you sure that this is not Octane?


Yes, I'm pretty sure :D

This is DOF from Yafa or Z-depth from Blender internal?


It's YaR DOF.

but 10 hours is good time for unique renders /LUX, Indigo/ but its too much for architecture practise...render in resolution about 1200x900 must be done about 1,5 hour max


Well, I'm still learning Yafaray and there's always a way for optimization. However, the scene with DOF needs a much more AA samples for smooth result than a scene without it. And I think that the render time depends on scene heaviness. This scene contains ~2000000 polygons. Correct me if I'm wrong.

Did you use MOtiva in postpro?


No. It's pure GIMP postpro. I've tried to run Motiva under wine but with no luck. :) And I don't want to set up Windows environment for one piece of software only.

your power is in details of scene


They say "Devil in the details". And Jeremy Birn also told that in his books. :D Thanx, HANGAR.
You do not have the required permissions to view the files attached to this post.
suomi
 
Posts: 175
Joined: Mon Sep 13, 2010 4:59 am

Re: White Bedroom

Post Tue Jan 25, 2011 8:48 am

good work, suomi

but.. are you sure these are the right settings? i see 1000000 of photons, and especially FG 16 (i think too low - really.. i think impossible with dof :wink:)

another one: to optimize AA set samples at 2 (first pass 20 and others at 2 have no sense.. best results with more passes)

bye
kister
 
Posts: 24
Joined: Mon Jul 12, 2010 8:30 am

Re: White Bedroom

Post Tue Jan 25, 2011 2:58 pm

Very clean and not destructive post for GIMP....It looks like any easily filter in MOTIVA /Agfacolor Vista 800/

www.hangardesign.ic.cz  www.hangardesign.wordpress.com /use google translate

User avatar
HANGAR
 
Posts: 457
Joined: Sun Dec 13, 2009 1:54 pm

Re: White Bedroom

Post Wed Jan 26, 2011 6:22 am

perfect photo -really god is in details! a little issue,quilt looks leathery than fabric ,maybe lack of falloff ramp to create velvet look is limitation.
rusted
 
Posts: 86
Joined: Mon Apr 23, 2007 12:17 pm

Re: White Bedroom

Post Thu Jan 27, 2011 3:52 am

quilt looks leathery than fabric ,maybe lack of falloff ramp to create velvet look is limitation.


Thanx for comment. I've tried to make a flannelette comforter, not a velvet one.
suomi
 
Posts: 175
Joined: Mon Sep 13, 2010 4:59 am

Re: White Bedroom

Post Thu Jan 27, 2011 4:02 pm

Nice shot!!!
ciao
Luca. ;)
Ubuntu 11.10 64bit - Blender 2.61 - Blender 2.49b Luxrender 0.9 - YAFARAY 0.1.2. Thearender - Octane.
http://pinko3d.myblog.it/
User avatar
Luca62
 
Posts: 151
Joined: Wed Sep 02, 2009 9:34 am
Location: Italy

Re: White Bedroom

Post Thu Jan 27, 2011 9:42 pm

Excellent! The best I ever seen on this topic :shock:

Bruno Silva

Portugal

brunojoelsilva
 
Posts: 30
Joined: Mon May 17, 2010 12:08 am

Re: White Bedroom

Post Mon Feb 07, 2011 12:13 pm

Really great piece. 1 million photons only wow, I usually uses really a lot more like a least 5 million. Does having multiple AA passes compensate that?

If its not too annoying could you please tell what type of lamp did you use coming from the windows? Area lamp?
flagus
 
Posts: 66
Joined: Tue Nov 03, 2009 6:45 am

Re: White Bedroom

Post Mon Feb 07, 2011 12:50 pm

another great one Suomi! :shock:

Can you post the material settings for the red blanket?
Thanks in advance!
And, pPlease submit anything to the winter contest! 8)
Manuel_Ramos
 
Posts: 166
Joined: Fri Sep 19, 2008 10:14 am

Next

Return to Finished Projects



Who is online

Users browsing this forum: Exabot [Bot] and 1 guest