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simple scene

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simple scene

Post Thu Jan 21, 2010 12:58 am

I am pleased to share my latest work done with blender 2.49b and yafaray 0.1.1

Tonemaping in gimp.

Comments and criticism, as always, welcome. :wink:

Greetings.

Tony
Attachments
simple scene.png
tony
 
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Re: simple scene

Post Thu Jan 21, 2010 8:56 am

Simple, nice and clean - I like this approach.

Only the handle shows some specular artifacts (check your material) and the chair fabric could use some bump, I think...

What rendering method&settings did you use? The rug is very nice - could you share your secrets? :D
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_Mo_
 
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Re: simple scene

Post Thu Jan 21, 2010 12:41 pm

_Mo_ Thanks, I am glad you like it.

Indeed, I have to continue testing with the gold material; in another context with different lighting does not cause artifacts.

The material of the chair is only a color + noise procedural texture on bump. I must continue testing to improve it.

The carpet is made with the displace modifier, a finely cube subdivided + subsuf simple. Only color on diffuse (two materials) and a bitmap for displacement and bump.

_Mo_ Friend, no secrets, only trial and error, time and hobby. I am slowly learning things, I sometimes betrays the haste.

Lighting is a sun slanted through a side window and a area light in the window. To the right of the camera and out of focus a plane emitter to illuminate the right side more and try to simulate the sun bounces.


Photon mapping.

Greetings.

Tony
Attachments
alfombra1.jpg
alfombra2.jpg
iluminacion.jpg
render settings.jpg
tony
 
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Re: simple scene

Post Thu Jan 21, 2010 2:20 pm

Like a photo!
Congratulations!
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fine
 
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Re: simple scene

Post Thu Jan 21, 2010 3:52 pm

Thank you, Tony, for your clarifications.

I used the same approach for carpets (displacement & bump), but never managed to make such a nice one, thats why I asked.

Keep improving it!
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_Mo_
 
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Re: simple scene

Post Fri Jan 22, 2010 9:02 am

hi,
nice image.if,i may suggest,image needs adding some "interest" thru colour variation or tonal contrast(may be increase sunlit area).white wall could be whiter.
rusted
 
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Re: simple scene

Post Fri Jan 22, 2010 10:07 am

Hi Rusted:

I understand the boredom that could cause to you the contemplation of my scene.

I have wanted it to be a simple scene.

It makes me peace, stability, a closed door that is there in the center, with no light behind, without emphasis.

All a bit flat but everything in place, hygienic and natural.

It is, for me, suggestive but not attachment (I have not put any object as 'a book or magazine', 'pad', 'ashtray', etc).

Art is so, as varied as the moods.

Thanks, Rusted, for expressing their feelings.

Greetings.

Tony

----------------------

kidding, you can take right. Thanks for your suggestion. :wink:
tony
 
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Re: simple scene

Post Wed Feb 10, 2010 9:57 am

Nice... Sorry for the simple question, but what does your bump/displace bitmap look like?
dparkinson
 
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Re: simple scene

Post Wed Feb 10, 2010 12:11 pm

Hi dparkinson:

Not if I understand your question.

First I UV mapped with this texture carpet and scaling the UV map to put the real grain size. A texture mapped in blender that I have given the name 'displace'.

In the scroll switch put the name 'displace' for your use to move the mesh.

But also in the nor channel with a value of 0.03 to try to give more realism.

Answer I your question?

Greetings
Attachments
mapa.jpg
alfombra_bump.jpg
tony
 
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Re: simple scene

Post Tue Feb 22, 2011 3:28 pm

how you framed the door?
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rodrigo366
 
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Re: simple scene

Post Wed Feb 23, 2011 8:35 pm

Hi Rodrigo366:

I got the internet a catalog of door frames with actual measurements.

I placed an image on blender viewer and trace with curves.

Applied to other curved (frame) the shape and ...............

Here are some screenshots.

Greetings.
Attachments
1.jpg
trace with curves
2.jpg
create frame with curves and applied de shape
3.jpg
convert to malla
final.jpg
set into place
final.jpg (108.54 KiB) Viewed 9756 times
tony
 
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Re: simple scene

Post Thu Feb 24, 2011 8:45 pm

Ok, got it.
And the door? You could show how the mesh was the door?
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rodrigo366
 
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Re: simple scene

Post Sun Feb 27, 2011 12:10 pm

Hi Rodrigo366:

Here are some screenshots of the method used to model the door with Blender 2.49b.

With a curve under the form of panels. Cuts are made in the mesh of the door and move vertices along the curve.

Extrude and scale of faces.

I suggest you visit the blender manual http://wiki.blender.org/index.php/Doc:Manual

Greetings
Attachments
1.jpg
door(cube) and curve
2.jpg
cut and move vertices
3.jpg
extrude and scale faces
4.jpg
apply curve circle
4.jpg (49.53 KiB) Viewed 9644 times
final.jpg
final
tony
 
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Re: simple scene

Post Mon Feb 28, 2011 4:25 pm

sala_nova.jpg
Sala


Thanks Tony, I just would like to know wich was the mothod you used to frame the door.
I have just another question: Where did you found your textures? And how did you applied them?
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rodrigo366
 
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Re: simple scene

Post Mon Feb 28, 2011 6:06 pm

Hi Rodrigo

Maybe these videos can help you model architecture greetings

http://vimeo.com/785249
Abner
 
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