View topic - Gab's gallery , update 05/05/2010

Gab's gallery , update 05/05/2010

Post here your finished projects. Your work could form part of our gallery!

Re: Gab's gallery , update 20/03/2010

Post Mon Mar 22, 2010 10:28 pm

Gabich: A+!
Blender Brasil team - blender.com.br
Portfolio online
victorphellipe
 
Posts: 95
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Location: Brazil, Brasilia.

Re: Gab's gallery , update 20/03/2010

Post Wed Mar 24, 2010 5:29 pm

ooooooo! :D
hello Gabich :wink:
for me you are one of best user of yafaray around the world by seen yours renders.
this last is very amazing. thank you to share your knowledge, one more your renders are very nice.
(excuse my english my language is french) :mrgreen:
renderbob
 
Posts: 1
Joined: Sat Apr 25, 2009 10:53 am

Re: Gab's gallery , update 20/03/2010

Post Sat Mar 27, 2010 11:04 pm

Victorphellipe:Thanks !
Renderbob : Merci !

This is a new render ( pathtracing , 6 hours ) :

rendu 2c.png
206 rallye


Edit : just for fun :

Image
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Gabich
 
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Re: Gab's gallery , update 28/03/2010

Post Thu Apr 01, 2010 2:47 pm

Hey Gabich,

could you provide some information what material type or mix of materials you used for the chassi ? Would be really nice... thanks.
jan.konrad
 
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Re: Gab's gallery , update 28/03/2010

Post Thu Apr 01, 2010 2:50 pm

Your render are terrific :shock: congratulations

Excuse me, I don't speak english!! :-))

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simone03031986
 
Posts: 42
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Re: Gab's gallery , update 28/03/2010

Post Wed Apr 07, 2010 9:22 am

Thank you very much for showing us what blender+yafaray can do! :D :D :D
You have done a lot for yafaray comunity!

I have a doubt: Did you apply particles with an object in order to create that long grass?

And keep surprising us all with your magnificent work! :wink:
Manuel_Ramos
 
Posts: 166
Joined: Fri Sep 19, 2008 10:14 am

Re: Gab's gallery , update 02/05/2010

Post Sun May 02, 2010 9:19 pm

A new render , pathtracing + IBL , 2h40 :

rendu final 3.png
final render

clay.png
rendu clay

wiresolidtext.png
wire


jan.konrad > This is the setting of material :
material00001.jpg
material


Manuel_Ramos >It is not particules , only mesh .You can find the .blend here ;) :
http://www.megaupload.com/?d=MFL5DWK1

And some extra render during the wip of my car :
Image Image
Image ImageImage ImageImage ImageImage ImageImage Image ImageImage Image ImageImage ImageImage ImageImage
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Gabich
 
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Re: Gab's gallery , update 02/05/2010

Post Sun May 02, 2010 10:57 pm

That seat is just wow, man... :shock:

Did you sculpt all that details?
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_Mo_
 
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Location: Slovenia

Re: Gab's gallery , update 02/05/2010

Post Sun May 02, 2010 11:54 pm

You even included the welding seams on the metal barebone - amazing look for details.

Great work :)
Kunden-besser-informieren.de

Images posted by me are solely posted for the purpose of the yafaray project. Any other commercial or non-commercial use, modification etc. of my images and its content requires my written permission.
heretic
 
Posts: 255
Joined: Wed Nov 25, 2009 1:35 am

Re: Gab's gallery , update 02/05/2010

Post Mon May 03, 2010 10:47 am

Hi Gabich
Great work !

Do you use the sculpt-tool in blender to create those falts in the fabric ?
How did you model those ornaments in the wood of the furniture ?

Kind regards
Alain
Last edited by Alain on Mon May 03, 2010 10:50 am, edited 1 time in total.
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX 480, Blender 2.63a, Win 7 64 Bit
Alain
 
Posts: 139
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Re: Gab's gallery , update 02/05/2010

Post Mon May 03, 2010 10:50 am

Alain wrote:Hi Gabich
Great work !

Do you use the sculpt-tool in blender to create those falts in the fabric ?

Kind regards
Alain


Curious too about it - still, looking at the mesh it appears as if those falts are hand modeled (loops and limiters around those in an efficient mesh)...

What is it?
Kunden-besser-informieren.de

Images posted by me are solely posted for the purpose of the yafaray project. Any other commercial or non-commercial use, modification etc. of my images and its content requires my written permission.
heretic
 
Posts: 255
Joined: Wed Nov 25, 2009 1:35 am

Re: Gab's gallery , update 02/05/2010

Post Tue May 04, 2010 10:00 pm

Thanks for comments !

Mesh are not sculpted but hand modeled :wink: .

A new head ... :mrgreen: :

rendu final headgirl.png
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Gabich
 
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Re: Gab's gallery , update 02/05/2010

Post Tue May 04, 2010 10:05 pm

Gabich wrote:Thanks for comments !

Mesh are not sculpted but hand modeled :wink: .


While at it: your seams are directly at places of "real seams" (which is obvious). When do you set your seams?

- on initial base model before you model (no matter if cube/circle/... modeled)
- during modelling as soon as you are at that part or
- upon finishing model and then setting the seams by hand?
Kunden-besser-informieren.de

Images posted by me are solely posted for the purpose of the yafaray project. Any other commercial or non-commercial use, modification etc. of my images and its content requires my written permission.
heretic
 
Posts: 255
Joined: Wed Nov 25, 2009 1:35 am

Re: Gab's gallery , update 02/05/2010

Post Tue May 04, 2010 10:15 pm

Gabich wrote:Thanks for comments !

Mesh are not sculpted but hand modeled :wink: .

A new head ... :mrgreen: :

rendu final headgirl.png


nice "head"... it's cold there :P

"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."

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condar
 
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Re: Gab's gallery , update 02/05/2010

Post Wed May 05, 2010 9:31 am

Gabich wrote:A new head ... :mrgreen: :


Developers, how to resist to such a feature request??? :lol:

Great model, Gabich!
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MarcoA
 
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