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Yafa2011 Contest, Mo's entry

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Yafa2011 Contest, Mo's entry

Post Mon Jul 04, 2011 9:11 am

Stupid insects. They are already trying to bite me, stalk me, they eat my food, sweat, blood, clothes... and troll me in RL, now I'll have to deal with them also in the virtual world. :roll: ... :lol:

Over the weekend I was thinking about the topics and grabbing some references. I'll most probably do a wasp or bee, probably a wasp, because the coolest reference I found so far is this:
wasp-ref1.jpg


But there are some good looking bees out there, this one is particularly cute, all covered in pollen like a bee-pig she is... :P
bee-ref1.jpg


I'm still undecided, so I'll first do some testing with Yafa and base my decision on technical possibilities. But it will be either a wasp or bee, that's for sure.

There is one positive thing about the topic, though; I'll have to force myself to do stuff I don't want, which will probably bring some new experiences (or I'll fail miserably :lol:).

Anyway, good luck to all the participants!
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Re: Yafa2011 Contest, Mo's entry

Post Mon Jul 04, 2011 9:59 am

insects is probably the best subject to get started in organic modelling
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Re: Yafa2011 Contest, Mo's entry

Post Mon Jul 04, 2011 10:22 am

Yes, I agree. Don't get me wrong, It's not a bad subject, but I really wanted to do childhood toys :)

If time permitting, I'll do an additional "out of contest" thread.
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Re: Yafa2011 Contest, Mo's entry

Post Mon Jul 04, 2011 7:52 pm

OOps.. Sorry
Last edited by povmaniaco on Mon Jul 04, 2011 9:11 pm, edited 1 time in total.
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Re: Yafa2011 Contest, Mo's entry

Post Mon Jul 04, 2011 9:05 pm

@povmaniaco, everyone should create their own thread and post the progress there. :)

Maybe Samo could move your post in a separate thread.
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Re: Yafa2011 Contest, Mo's entry

Post Sat Jul 09, 2011 7:52 pm

So, I've decided for the wasp.

This organic modeling is really not my forte. I've already spent several hours on it (without counting failed attempts) and still haven't even finished the head :?... Can someone model it for me and I 'll do the textures & materials for him? (joke :lol:)

Anyway, here's the vespula head with a basic hair PS. I've used only Blender and traditional polygon modeling, no sculpting. Mainly it's done (still some editing needed, a few ridges here and there) but the mouth is missing and since the mouth of the wasp looks like an indescribable space monster thing, I doubt I'll go into it. Unless the wasp is drinking or chewing, the mouth is mostly hidden behind the mandibles anyway.

osa-A06_out.jpg
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Re: Yafa2011 Contest, Mo's entry

Post Sun Jul 10, 2011 1:37 pm

advanced details, nice work
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Re: Yafa2011 Contest, Mo's entry

Post Sun Jul 10, 2011 3:22 pm

Looking really good so far! Keep on blending!
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Re: Yafa2011 Contest, Mo's entry

Post Mon Jul 11, 2011 8:53 pm

Thank you, guys.

Today's modeling update, part of the thorax. Still to do the legs, under-wings & abdomen:
osa-B05_out.jpg
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Re: Yafa2011 Contest, Mo's entry

Post Mon Jul 11, 2011 9:53 pm

very nice modelling
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Re: Yafa2011 Contest, Mo's entry

Post Tue Jul 12, 2011 2:23 am

That looks really good, I'm not going to listen anymore when you complain about your organic modeling skills. :)
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Re: Yafa2011 Contest, Mo's entry

Post Tue Jul 12, 2011 6:45 am

@Samo, @wizofboz - thanks for the positive feedback. :)

When I'm talking about my modeling skills, I'm mostly thinking about the time component in the equation: proficiency = quality / time. The model is not bad, but I have the feeling I'm (too) slow. Especially when you see some people on tutorials / videos, modeling very fast & accurate... Dunno, I probably spent at least 9 - 10 hours of pure modeling time, on the model so far...
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Re: Yafa2011 Contest, Mo's entry

Post Tue Jul 12, 2011 8:15 am

Don't worry about the time you spend on modelling, the experience you gain is worth it. Second time you'll probably model such insect much faster. Besides - it's not as easy as it looks.

...and it looks great so far! Good luck!
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Re: Yafa2011 Contest, Mo's entry

Post Tue Jul 12, 2011 9:10 am

Thanks :wink:
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Re: Yafa2011 Contest, Mo's entry

Post Fri Jul 15, 2011 9:24 am

Hey guys, I would need some help here. I'm trying to rig the legs but I'm a total noob at it. I've simply created a few bones (with extrude) and assigned names to them corresponding to vertex groups. I haven't touched any other settings. All the joints behave correctly, except the last one which it doesn't turn the claw for the same amount the bone is rotated and the more you rotate the bone, the more the mesh is shrunk (upper two pictures, first one is in rest mode, the second rotated). The bottom two pictures show the correct behavior of the joint before that.

Image

Does anyone have a clue what is happening here? I've deleted the bone, recreated it an it's always the same.

Also does anyone have any links to a good basic rigging tutorial (video or text) for Blender 2.5? I've watched a few on blender cookie, but they just jump into stuff without explaining much the basics.
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