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Three storey house

From January 5th to February 28st 0:00 GMT, 2011

Three storey house

Post Sat Feb 12, 2011 2:05 pm

This is a Base Clay render of the structure with windows and stairs all to complete.
Wath do you think about it?


Image
Grengort
 
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Re: Three storey house

Post Sat Feb 12, 2011 3:45 pm

Hi! I think there are a lot to do :D.
Anyway, I like it. With some great materials and textures it could be my dream house. :)
Koczek
 
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Re: Three storey house

Post Sun Feb 13, 2011 12:19 pm

I'm working on materials but the walls surface must be clean and smooth.
In the interiors , I'm workin on them, can be textures and more complex materials.
I added the windows , that you can see in the clay render posted after.
If you have suggests and comments on this please reply.

Image
Grengort
 
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Re: Three storey house

Post Sun Feb 20, 2011 10:32 pm

This is a base render with much problems but is what i'm going to finish for the contest :idea: .
Comments and suggestions are welcome :o .

Image
Grengort
 
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Re: Three storey house

Post Sun Feb 20, 2011 11:25 pm

Can you post a screenshot of the lighting set-up and the render settings, it looks like you have some wayward caustics there.
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stoneage
 
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Re: Three storey house

Post Mon Feb 21, 2011 8:38 am

stoneage wrote:Can you post a screenshot of the lighting set-up and the render settings, it looks like you have some wayward caustics there.


These are the settings can you help with points of light?

Image
Grengort
 
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Re: Three storey house

Post Wed Feb 23, 2011 4:28 pm

It normally doesn't make a lot of sense to have window glass produce caustics. Also, I didn't realise you were using 0.1.1.

One way to try to deal with it is to use more photons, as 100000 isn't too many(and most of them are 'lost' in the environment), and reduce the Diff. radius value.

I think you can probably use larger caustic mix and search values too. (Not sure on that, i haven't rendered with 0.1.1 in a while)

Or you could set 'Fake Shadows' for the glass material, to allow the light to pass through. Can you post the Photon Map? (Enable Show Map and render again.)

Another option would be to use Pathtracing instead.

For a general increase in render quality try experimenting with more FG samples (or samples for PT), and maybe slightly higher AA and AA inc samples, with a slightly smaller pixelwidth(maybe 1.2) and maybe a lower AA Threshold to help clear noise. This is especially true if you render with a low value for AA samples.

It doesn't look as if you have any volumetric lighting set up, so it probably doesn't make sense to have volume enabled(unless i'm just not seeing it).

:)
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stoneage
 
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Re: Three storey house

Post Fri Feb 25, 2011 7:46 pm

stoneage wrote:It normally doesn't make a lot of sense to have window glass produce caustics. Also, I didn't realise you were using.....etc.


I changed parameters like you recommended me and the number of photons is 5.000.000 much more than before.

This is the resulting image

Image
Attachments
Final grande.jpg
Last edited by Grengort on Fri Feb 25, 2011 10:21 pm, edited 5 times in total.
Grengort
 
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Re: Three storey house

Post Fri Feb 25, 2011 8:46 pm

Yes, it is all there if you right click and 'view image'. It is a forum bug or something, it always happens if you use an external image host. Upload it to the forum and it will display differently.

It looks better, I think. The sky looks pretty natural.

Maybe it is lacking sharpness? Did you upscale it?
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stoneage
 
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Re: Three storey house

Post Sun Feb 27, 2011 12:50 pm

Yes it was a little upscaled.
Now is in the right resolution. :shock:
Attachments
Render Yafa Forum.jpg
The Final Render
Grengort
 
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