Olivier Boscournu __ riofranco design Montpellier _ France http://www.olivier-boscournu.com/
Rio wrote:Hi!
I would like to know how to setup the strand rendering with hair particule system on a mesh ( ex: carpet with long hair). And what about the width fade button ? Please need help...
"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."
Olivier Boscournu __ riofranco design Montpellier _ France http://www.olivier-boscournu.com/
Olivier Boscournu __ riofranco design Montpellier _ France http://www.olivier-boscournu.com/
suomi wrote:Is there any possibility, that using the png texture with transparency on a base strand meshes would be the answer for your question?
"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."
stoneage wrote:I think that has been fixed too.
I'm pretty sure turning on Transparent Shadows results in exporting objects as mesh instead of instance.
Not sure how it works but it seems to.
Arquitecto wrote:Suomi,
I realized that you were using photon mapping on an open scene!
I changed to path tracing and time has increased a lot without much gain in detail and even higher noise.
I assume that when using particles photon mapping is more suitable even for open scenes.
From your experience can you all agree with this statement?
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