Hyperspace wrote:Particles should render in in Yafaray *IF* each particle has geometry. (using the 'dupliVerts' option) Then let the sparks have a material with a high 'emit' value.
AirChrome09 wrote:Hyperspace wrote:Particles should render in in Yafaray *IF* each particle has geometry. (using the 'dupliVerts' option) Then let the sparks have a material with a high 'emit' value.
Can you post an example of the settings that I should have? It renders only the luminous plane.
"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."
condar wrote:an example with Grass
http://www.yafaray.org/documentation/tu ... particles1
AirChrome09 wrote:condar wrote:an example with Grass
http://www.yafaray.org/documentation/tu ... particles1
Yeah, i viewed it but, the sparks are moving, not still, and are semi-transparent and emit a bit of light. How can I make an Halo material in Yafaray?
"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."
condar wrote:
Halo material can be made with Volumetrics but you will need longer render times
AirChrome09 wrote:condar wrote:
Halo material can be made with Volumetrics but you will need longer render times
But those are lamps. May I use lamps for particles?
"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."
But those are lamps. May I use lamps for particles?
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