View topic - YafaRay-E (Experimental) DEVELOPER PREVIEW 2.0.0

YafaRay-E (Experimental) DEVELOPER PREVIEW 2.0.0

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YafaRay-E (Experimental) DEVELOPER PREVIEW 2.0.0

Post Fri Dec 25, 2015 11:55 pm

Hello,

This is my Christmas present for you.

I have made special builds for Windows 64bit and Linux 64bit of my YafaRay-E development version. This version will become soon the upcoming Release v2.0.0, but as I have made many structural changes to the code, I think it's better to publish a "preview" first, so you can test it and give me feedback, as I expect quite a few bugs to happen. Please don't use it yet for any serious/production work

At the moment I consider this code still unstable and I may need to keep making structural changes depending on your feedback. Once this first "preview" phase finishes in the next few weeks, I will consider it ready for Release and I will update the source code and publish a full release for the usual operating systems.

There are many changes and improvements (I suppose they will be accompanied by bugs as well, hopefully not too many). The most significant changes are:

* Render Passes
* Render Views/Stereo/MultiView
* Special render passes for Masking objects (and their shadows!), so you can make interesting compositions with real life objects.
* Texture RAM optimization. Hopefully you will see a significant reduction in RAM usage when using JPG, PNG, TIFF, TGA textures
* Noise control parameters
* New Self-Shadow bias system, more automatic and hopefully more robust than before (per triangle, no longer depends on the total scene size).
* A couple small speed improvements.
... and many other changes I will try to describe in more detail soon.

I'm very tired today, as it's quite late, but I hope to upload some examples as well over the next days. Please feel free to experiment with it

The download links are:

https://github.com/DavidBluecame/YafaRay---unofficial-Builds/raw/master/YafaRay-E%20(Experimental)%20DEVELOPER%20PREVIEW%202.0.0%202015-12-25%20build%20for%20Blender%202.76%20MinGW%20Win7%2C%20Win8.1%2C%20Win10%2064bit.zip

https://github.com/DavidBluecame/YafaRay---unofficial-Builds/raw/master/YafaRay-E%20(Experimental)%20DEVELOPER%20PREVIEW%202.0.0%202015-12-25%20build%20for%20Blender%202.76%20for%20Linux%2064bit.zip

I hope you enjoy them, and if you have issues please give me all the details you can.

Merry Christmas!
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David Bluecame
 
Posts: 460
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: YafaRay-E (Experimental) DEVELOPER PREVIEW 2.0.0

Post Sat Dec 26, 2015 9:26 am

Hello,

I've uploaded a zip file with two CornellBox examples as well as PNG/EXR images with the results (generated by selecting output to "file" instead of "into blender")

https://github.com/DavidBluecame/YafaRay---unofficial-Builds/raw/master/YafaRay-E%20v2.0.0%20Example%20Files%202015-12-26.zip

There is an example with a CornellBox with Render Passes and another example using Render Passes combined with 3 cameras and Render Views (multiview). In the example with Render Views I also exported the results into MultiLayer EXR (which is also a new functionality I added to YafaRay-v2.0.0).

I plan to post more examples of the new v2.0.0 functionality but think these are the most relevant. Please feel free to try Blender Compositor as well.

I hope you enjoy this preview version. Please let me know any issues with all details you can provide.

Best regards. David.
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David Bluecame
 
Posts: 460
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: YafaRay-E (Experimental) DEVELOPER PREVIEW 2.0.0

Post Sat Dec 26, 2015 10:09 am

Thanks David !!!
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Samo
 
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Re: YafaRay-E (Experimental) DEVELOPER PREVIEW 2.0.0

Post Sat Dec 26, 2015 2:24 pm

Amazing news!!! :D
kapoulas
 
Posts: 4
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Re: YafaRay-E (Experimental) DEVELOPER PREVIEW 2.0.0

Post Sat Dec 26, 2015 6:05 pm

If you want to see the masking functionality in action, please watch this video:

https://www.youtube.com/watch?v=CXs7otE1NFs

I recorded that video months ago in a preliminary version with Render Passes, so you will see some differences, but the workflow for Masking should be pretty much the same.

I hope you like it.
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David Bluecame
 
Posts: 460
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain

Re: YafaRay-E (Experimental) DEVELOPER PREVIEW 2.0.0

Post Fri Jan 01, 2016 5:58 pm

Hello,

YafaRay-E v2.0.0 has been released. I've made some changes and corrections since the Developer Preview, so please discard the Preview now and use the Release:

http://www.yafaray.org/community/forum/ ... =12&t=5132
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David Bluecame
 
Posts: 460
Joined: Mon Jan 21, 2013 12:42 pm
Location: Spain


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