Samo wrote:post the scene please
stoneage wrote:I tested your scene and see no black dots.
EDIT:- Are these environment maps angular or spherical ?
Arquitecto wrote:Sphere.
How can I help you detect the issue?
stoneage wrote:Arquitecto wrote:Sphere.
How can I help you detect the issue?
There is an issue with spherical maps. When mapped to sphere they produce no illumination. I also had some black dots when reworking a file for 2.65 that used sphere maps. Try angular maps instead.
Is it any library on blender 2.65?
if( params.getParam("mapping", mapping) )
{
if(*mapping == "probe" || *mapping == "angular") pr = angular;
}
params.getParam("ibl", IBL);
params.getParam("ibl_samples", IBL_sam);
params.getParam("power", power);
params.getParam("rotation", rot);
params.getParam("with_caustic", caust);
params.getParam("with_diffuse", diffuse);
background_t *texBG = new textureBackground_t(tex, pr, power, rot);
if(IBL)
{
paraMap_t bgp;
bgp["type"] = std::string("bglight");
bgp["samples"] = IBL_sam;
bgp["shoot_caustics"] = caust;
bgp["shoot_diffuse"] = diffuse;
bgp["abs_intersect"] = (pr == angular);
light_t *bglight = render.createLight("textureBackground_bgLight", bgp);
bglight->setBackground(texBG);
if(bglight) render.getScene()->addLight(bglight);
}
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