wizofboz wrote:Yeah! All hail subcomandante the particles warrior!
Some things I learned from subcomandante in IRC:
Yafaray extrudes triangle tubes along the length of the particle paths. To control the thickness of the particle strands use the "Start" and "End" values in the strands menu in blender's material buttons:
If the strands still look too thick and you can only reduce strand thickness to 0.25, enable the "Use Blender Units" option in the strands menu (and exit/renter the strands menu for this option to take effect), and now you can set the strand thickness as low as you want.
In the particles menu I think most options are supported (in hair mode anyway), including the options to render the emitter mesh and to select which material to use for the particle system. Multiple particle systems do not work yet.
Anyway, subcomandante wanted to see a carpet made with this, so I worked on a quick little test scene of an unruly shag throwrug:
Yafaray can render quite a few particles now, and really quickly too! Yay!
AttributeError: 'Blender Material' object has no attribute 'strandStart'
~yafrayInterface_t() delete scene...delete environment...dyld:bupla wrote:Marvelous, thanks for the build Jens.
I tried with this last build, on OS X 10.5.8, to render some particles but I had this error message:
- Code: Select all
AttributeError: 'Blender Material' object has no attribute 'strandStart'
~yafrayInterface_t() delete scene...delete environment...dyld:
camara wrote:I been experimenting 0.1.2 on windows, and seems to work great but there is one thing that happens to me since 0.1.1 and is there on 0.1.2. When a material as a bump map on the normal slot the preview on the Yafaray UI is weird not showing the real material. It makes quite difficult to adjust the bump on the material with out a proper preview. I have to render the scene to see how its turning out.
Can this be fixed?
Thanks to the devs for all the work!
scene mode:0
starting build of kd-tree (30922640 prims, cr:0.8 eb:0.33)
blender(331,0xb0147000) malloc: *** mmap(size=742146048) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
terminate called after throwing an instance of 'std::bad_alloc'
what(): St9bad_alloc
Abort trap
logoutbupla wrote:Hi subcomandante,
I use the official blender 2.49a, with OSX 10.5.8 and the last build of Yafaray provided by Jens.
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