surfacePoint_t Struct Reference
#include <surface.h>
List of all members.
Detailed Description
This holds a sampled surface point's data When a ray intersects an object, a surfacePoint_t is computed. It contains data about normal, position, assigned material and other things.
Definition at line 89 of file surface.h.
Member Data Documentation
u-axis in world space
Definition at line 114 of file surface.h.
v-axis in world space
Definition at line 115 of file surface.h.
u-axis in shading space (NU, NV, N)
Definition at line 116 of file surface.h.
v-axis in shading space (NU, NV, N)
Definition at line 117 of file surface.h.
light source if surface point is on a light
Definition at line 93 of file surface.h.
the surface material
Definition at line 92 of file surface.h.
the shading normal.
Definition at line 99 of file surface.h.
the geometric normal.
Definition at line 100 of file surface.h.
second vector building orthogonal shading space with N
Definition at line 112 of file surface.h.
third vector building orthogonal shading space with N
Definition at line 113 of file surface.h.
object the prim belongs to
Definition at line 94 of file surface.h.
the untransformed geometric normal.
Definition at line 101 of file surface.h.
the (world) position.
Definition at line 102 of file surface.h.
raw surface parametric coordinate; required to evaluate vmaps
Definition at line 118 of file surface.h.
raw surface parametric coordinate; required to evaluate vmaps
Definition at line 119 of file surface.h.
the u texture coord.
Definition at line 110 of file surface.h.
the v texture coord.
Definition at line 111 of file surface.h.
The documentation for this struct was generated from the following file: