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YafaRay is a free open-source raytracing engine. Raytracing is a rendering technique for generating realistic images by tracing the path of light through a 3D scene. A render engine consists of a specialised computer program that interacts with a host 3D application to provide specific raytracing capabilities "on demand". Blender 3D is YafaRay main host application at the moment. The YafaRay engine is released under the LGPL 2.1 license. You can download YafaRay binaries and the source code in the downloads section.

Newest Image

Audi by t_abw

Audi by t_abw

Date: 08/29/2014 Views: 1

Audi by t_abw


Latest News

June 13, 2014

Like every year, this summer we have organised again a contest with a topic called Lost in time. In their entries, contestants can hyphotesize about past, present and future events and cultures whose remembrance is destroyed by the pass of time and oblivion. Those events can be depicted in their ocurring moment or just rendered in their way into becoming forgotten. We are looking forward to awesome ideas, modelling and rendering in final works. The contest runs from June 12 to August 31. More information about prizes and rules here.

December 7, 2013

Photon mapping is a rendering technique always difficult to understand. It is also the most used rendering method in our community: it delivers fast powerful results in indoor scenes. Photon mapping tries to solve GI problems from the light source standpoint. We have created a tutorial about photon mapping which is the result of several years of community experience using this technique. You can take a look here.

July 1, 2013

Abstract Landscape by Xelptic

To celebrate the release of YafaRay 0.1.5. we have organised a summer contest which runs from Juliol 1 to August 26. The contest topic is Vanguardist Architecture. The idea is to depic and render futuristic arquictectural ideas and forms but you could also pay homage to vanguard arquitects and movements from the past. We are looking for awesome modelling and rendering in final works. More information about prizes and rules here.

May 11, 2013

Shadow's Work

YafaRay 0.1.5 is a key maintenance release which includes important improvements and fixes for long-standing issues such as sampling errors recurrence (black & white dots), new vertex normal calculation for better raytracing on high poly, improved materials behaviour and a better Blender compatibility.

Release Notes

Rodrigo Placencia (Darktide), David Bluecame and Pedro Alcaide (Povmaniac) are the main contributors to this important release. Thanks to Gabriele Ferreri (megasoft) and Jens Verwiebe for these builds:

Be sure "Transparent background" is off to get correct YafaRay backgrounds on the Blender compositor. Enjoy it as much as we do making it!

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